
Mushroom: inflicts the mushroomized status, reversing the victim's controls temporarily exclusive to the item Ramblin' Evil Mushroom. Ink: creates ink-like visual effects not related to the Inkling's ink mechanic. Grapple: makes characters flash bluish purple with electric spark similar to the electric effect exclusive to Samus and Dark Samus's throws. Dedede: creates visual effects identical to Normal exclusive to King Dedede's hammer attacks. Curse: inflicts the curse status exclusive to Joker's side special, Eiha/Eigaon. Chain: creates a shock-wave visual effect exclusive to Simon and Richter's whip attacks. Solar: creates a lens flare visual effect exclusive to Sun Salutation. Obliviate: instantly KO players exclusive to Ornes (a Smash Run enemy). Magic: creates a sparkling visual effect. Blaster: two effects created for Fox's back, up, and down throws. You can discuss this issue on the talk page or edit this page to improve it. This article or section may require additional technical data. Plunge: identical to bury, except that it shoves opponents all the way through soft platforms. Paralyze: inflicts the paralyzed status, immobilizing the opponent before applying knockback. Flinchless: deals damage with no flinching or knockback.
Down: leaves the opponent lying down unique to Snake's down throw.Aura: modifies the power of attacks based on the user's damage unique to Lucario (from SSB4 onward, Lucario's aura is a separate mechanic and the effect is purely cosmetic).Screw: used to force a fighter hit by a thrown Screw Attack item to perform a Screw Attack (only used in Melee).Inert: used only for detection rather than damage.Grab: used to turn hitboxes into grabs (unique to Melee and differs from how grabs function in other games).Freezing: inflicts the frozen status, which immobilizes the opponent.Flower: inflicts the flower status, which damages over time.Darkness: creates shadowy flames as a visual effect.Bury: inflicts the buried status, which immobilizes the opponent.Coin: creates a coin visual effect only used by Super Jump Punch and its variants.Normal: the default effect for all attacks.List of effects Introduced in Super Smash Bros.